Ping Pong in MonoGame
A simple ping pong game built with MonoGame, a cross-platform game engine for .NET. This project helped me understand core game development concepts like game loops, collision detection, and sprite rendering. I implemented features like paddle movement, ball physics, scoring system, and basic AI for the computer opponent. Through this project, I gained hands-on experience with MonoGame's update-draw cycle, content pipeline for asset management, and game state handling - fundamental skills that translate across game development frameworks.